Goal: Using the information I've gathered through Phases I & II, conceptualize the functionality of the feature and generate basic layouts. During the ideation process, I aim to create a wide breadth of possible solutions and keep the ideas fast, light, and not too in-the-weeds.
Sitemap
As an essential, high-level roadmap, this diagram illustrates the basic flow of how a user will move through the feature, shows the new screens that will have to be built, and displays the app's page hierarchy.
All shades of orange represent screens that are new or will need to be significantly modified in order to implement the feature. Blue pages are already part of the app and don't need any major changes.
A look into the process
I built this original sitemap early in the ideation process. After further thought and experimentation, I decided to base the Trips system off of the existing Guides system in Apple Maps. The complete reconceptualization, along with fixes for this diagram that functioned less like a map and more like a user flow, manifested in the final sitemap pictured above.
User Flow
Thinking through the navigation, I then built a user flow diagram to visualize and map out pathways users may take through the feature.
Task Flow
Narrowing the focus to a single path and adding more detail to the navigation to accomplish a specific series of tasks deepened my conceptualization and helped me make sure I wasn't missing any crucial details.
(As a partner piece to the User Flow above, it uses the same key.)
Storyboarding
I then created a storyboard that fleshed out my task flow even further. A special focus on the user's mindset, desires, and the reasoning behind her choices stimulated empathy for the user and forced me to think through each individual choice from a more grounded, realistic perspective.
Wireframing
Finally time to start designing layouts! Making my designs look and feel like a logical extension of the current Apple Maps UI was the most important goal here.
Low Fidelity Wireframes
I began by sketching out ideas on graph paper (the absolute BEST kind of paper, especially for any sort of geometric drawing). Using pen and paper gives me the freedom to try lots of ideas almost as quickly as I can think them up.
Lo-fi designs can also help de-risk investment of time, energy, and money into a project by identifying any issues early in the process.
Mid Fidelity Wireframes
Using Sketch, screenshots of Apple Maps from my phone as references, and some elements from an iOS UI kit, I built digital mid-fi screens that matched the app's existing design language and system down to the pixel. Some of these were modified clones of pages that already existed within the app, while others were completely new.
A look into the process
I designed numerous variations of the destination list, experimenting with different sizes, layouts, and combinations of children elements before settling on the final version, seen in my high fidelity mock ups in Phase IV below.